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SOCIAL SCIENCES

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Breaking the Building Blocks of Hate: A Case Study of Minecraft Servers

By Rachel Kowert, Austin Botelho and Alex Newhouse

The online game Minecraft, owned by Microsoft, has amassed 141 million active users since it was launched in 2011. It is used in school communities, among friend groups and even has been employed by the U.N. Despite its ubiquity as an online space, little has been reported on how hate and harassment manifest in Minecraft, as well as how it performs content moderation. To fill this research gap, Take This, ADL and the Middlebury Institute of International Studies, in collaboration with GamerSafer, analyzed hate and harassment in Minecraft based on anonymized data from January 1st to March 30th, 2022 consensually provided from three private Minecraft servers (no other data was gathered from the servers except the anonymized chat and report logs used in this study). While this analysis is not representative of how all Minecraft spaces function, it is a crucial step in understanding how important online gaming spaces operate, the form that hate takes in these spaces, and whether content moderation can mitigate hate.

New York: Anti-Defamation League Center for Technology and Society, 2022. 20p.