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Posts tagged risk
Labelled as ‘risky’ in an era of control: how young people experience and respond to the stigma of criminalised identities.

By Jo Deakin, Claire Fox, Raquel Matos

The construction and labelling of groups of young people as ‘risky’ sets off a multifaceted and dynamic social process of stigma that frequently results in reduced life chances and limited opportunities for change. Drawing on case study data from 4 European countries, this paper focuses on the ways in which stigma is reproduced through interactions and interventions that label young people. Our analysis explores how young people experience and understand stigma, and how they respond to it. Framed within a theoretical understanding of stigma as a construct of power we examine its components and cyclical process, its role in shaping policies of social control, and its consequences for groups of ‘risky’ young people. Our analysis develops Link and Phelan’s (2001) concept to include reference to young people’s reactions and responses: alienation and marginalisation; anger and resistance; empathy and generativity. In conclusion, we argue that stigma acts primarily as an inhibitor of young people’s constructive engagement in wider society, serving to reduce beneficial opportunities. However, some young people are able to resist the label, and, for them, resistance can become generative and enabling.

European Journal of Criminology. 19, 4, p. 653-673 21 p., 2022

Adolescent risk-taking and decision-making: A qualitative investigation of a virtual reality experience of gangs and violence

By Delfina Bilello, Lucy J. Swancott, Juliane A. Kloess, Stephanie Burnett Heyes

Introduction: Gang involvement poses serious risks to young people, including antisocial and criminal behavior, sexual and criminal exploitation, and mental health problems. There is a need for research-informed development of preventive interventions. To this end, we conducted a qualitative study of young people’s responses to an educational virtual reality (VR) experience of an encounter with a gang, to understand young people’s decisions, emotions and consequences. 

Methods: Young people (N = 24 aged 13-15, 11 female, 13 male) underwent the VR experience followed by semi-structured focus group discussions. Questions focused on virtual decision-making (motivations, thoughts, feelings, consequences) and user experiences of taking part. Data were analysed using Thematic Analysis. 

Results: Three themes were developed to represent how participants’ perceptions of the gang, themselves, and the context influenced virtual decisions. Social pressure from the gang competed with participants’ wish to stand by their morals and establish individual identity. The VR setting, through its escalating events and plausible characters, created an “illusion of reality” and sense of authentic decisions and emotions, yielding insights for real-life in a safe, virtual environment. 

Discussion: Findings shed light on processes influencing adolescent decision-making in a virtual context of risk-taking, peer pressure and contact with a gang. Particularly, they highlight the potential for using VR in interventions with young people, given its engaging and realistic nature.

Front. Virtual Real., 16 July 2023