Gaming and Extremism: The Extreme Right on DLive
By Elise Thomas
DLive is a live-streaming platform created in 2017 and acquired by BitTorrent in 2019. From late 2019 onward, the combination of lax content moderation and DLive’s in-built opportunities for monetisation1 using a blockchain-based cryptocurrency reportedly attracted2 significant numbers of extreme right and fringe streamers to the platform. In early 2021, at least nine channels are alleged to have live-streamed the January 6th incursion into the US Capitol on the platform.3 DLive has a policy of tagging channels that contain political or adult content as ‘X tag’ channels. In the wake of the events at the Capitol, DLive took the step of demonetising5 all X tag channels. They also suspended the accounts of users who had streamed the Capitol incursion, announced a content moderation review of all X tag channels with significant viewership, and temporarily suspended all use of their platform for those in the Washington DC area ahead of the Presidential Inauguration. This briefing details the results of an ethnographic analysis of the role which DLive plays in UK extreme right-wing mobilization online, with specific attention played to the overlap between extremist use of the platform and the targeting of gamers for radicalisation. In total, we watched 13.5 hours of live-streamed content and analyzed the activity of 100 extreme right accounts. The time which ISD analysts spent scoping the platform overlapped with the removal of several high-profile extreme right-wing users of the platform. Importantly this analysis helps document how extremists are using a multi-platform strategy to avoid the negative impacts that content moderation efforts can have on their communications strategies. Key Findings • A relatively wide range of extremist influencers including British white nationalists use DLive as part of a broader strategy to broadcast extreme right ideology to their audiences. The monetization provided by DLive means that as well as providing a means to stream shows to audiences the platform offers the opportunity of netting them funds. • Extremists have an ambivalent relationship with DLive, treating it as part of a multi-platform strategy designed to circumnavigate content moderation. We found that extremists used DLive opportunistically due to the relative freedom it afforded them to broadcast content that would not be allowed on other platforms. However, this was not out of any particular affection for the platform, with extremists often streaming across multiple platforms in a bid to avoid moderation efforts. • Efforts by DLive to implement more robust terms of service appear to be having an impact on extremist activity. Several of the accounts we monitored were removed by DLive over the course of our analysis. Additionally, the users we monitored often discussed using alternative platforms like Trovo and Odysee to broadcast, which they felt provided more permissive environments for extremist activity. • We found limited evidence to suggest that the live streaming of gaming is used as a strategy by extremists to radicalize new users on DLive. Out of the 100 extremist accounts analyzed, only seven used DLive to stream gaming. Of these seven only three appeared to use gaming to advance extreme right ideology and movements. Analysing the gaming content produced by these users it appears that gaming primarily functions as a means for extreme right wing influencers to reach established audiences and strengthen existing extremist communities, rather than to radicalise and recruit new members.
Beirut; Berlin; London; Paris; Washington DC Institute for Strategic Dialogue, 2021. 11p.