Gaming and Extremism: The Extreme Right on Steam
By Pierre Vaux, Aoife Gallagher, Jacob Davey
Steam is a video game supply service, described as the “single largest distribution site for PC games”. At the start of February 2021, the platform set a new record as 26.4 million users signed into the platform simultaneously, breaking its previous record of 25.4 million set only the month before. In addition to its online store and game launcher, the Steam community feature allows users to find friends and join groups and discussion forums, while also offering in-game voice and text chat. These groups serve as a means to enable connectivity around a certain subject or game, forming hubs where users with shared interests can collaborate. Often, Steam groups facilitate interaction between groups of players known as ‘clans’ who play together in one or more multiplayer games. However, several groups have been created to allow networking between people supportive of right-wing extremism. In this chapter, we provide an analysis of 45 interconnected Steam community groups associated with the extreme right. This cohort is a sample of a larger network of potentially extremist groups on the platform, and as such should be seen as a snapshot indicating broader trends on the platform, rather than a comprehensive overview of extreme right activity. Key Findings • The extreme right uses Steam as a hub for individual extremists to connect and socialize. The Steam groups examined by ISD, which often have members in common, span the extreme right ideological spectrum. This network connects supporters of far-right political parties, such as the British National Party (BNP), with groups promoting neo-Nazi organizations, like the Misanthropic Division. • Steam seems to have an entrenched and long-lasting extreme right community. Many of the groups analyzed date back to 2016 or even earlier. Steam’s permissive attitude to this harmful activity means that these communities have a haven to promote and discuss extremist ideology and content. • In addition to connecting individuals who support the extreme right, some groups also provide off-ramps to ideological content and other social media platforms, suggesting that Steam is being used to recruit to specific movements. This includes links to far-right blogs, podcasts and articles, as well as invitations to join Telegram groups and vetted Discord servers. • Some groups provide platforms for groups of individuals to engage in trolling and harassment ‘raids’ against communities deemed to be political enemies. Users were seen naming target sites and asking fellow group members to join them in raiding or spamming them, with the result that these communities are making Steam a more toxic space for other users. • Our analysis suggests that gaming seems to be largely used as a means of community building rather than as a deliberate strategy for radicalization or recruitment. Individuals who are already engaged with the extreme right appear to use Steam as a platform to connect with like-minded individuals over a shared hobby. However, we also found examples of political games, such as ‘Feminazi 3000’ being used as a means of advertising political identity, as well as historical strategy games being used as a means of living out extremist fantasies, such as winning World War II for Germany.
Beirut; Berlin; London; Paris; Washington DC Institute for Strategic Dialogue (2021). 14p.