Gaming the System: How Extremists Exploit Gaming Sites and What Can Be Done to Counter Them
By Olaizola Rosenblat, Mariana; Barrett, Paul (Paul M.)
From the document: "This report draws on existing literature; fresh interviews with gamers, gaming company executives, and experts; and findings from a multinational survey of gamers conducted in January 2023. [...] A growing body of evidence shows that bad actors exploit basic features of video games and adjacent platforms to channel hate-based rhetoric, network with potential sympathizers, and mobilize for action--sometimes with deadly consequences. The relative ease with which extremists have been able to manipulate gaming spaces points to the need for urgent action by industry actors to avoid further harm. Although some gaming companies have made recent investments in content moderation technologies and systems, most companies are still far behind in terms of adequately governing and mitigating abuse of their platforms. This call to address extremist exploitation became more urgent in April 2023 in the wake of media reports that the large gaming-adjacent platform, Discord, had been used by a young U.S. air national guardsman for the reckless and allegedly illegal sharing of top-secret military documents, which then were spread to other online sites. [...] Yet another reason to pay attention to the ways gaming spaces have been misused is that the technologies that help make video games so appealing are poised to become far more common. [...] Heeding the popularity of gaming, these companies are pouring billions of dollars into the creation of a fully immersive 3-D [three-dimensional] Internet. Addressing the extremist exploitation of gaming spaces today will better prepare the industry to usher in new technologies while preventing harm to individuals and societies."
New York University. Stern Center for Business and Human Rights. 2023. 40p.