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Posts tagged online gaming study
Prevent, Detect, and React: A Framework for Countering Violent Extremism on Gaming Surfaces

By Galen Lamphere-Englund

GIFCT hosts Working Groups annually to bring together international experts across sectors to work together in helping tech companies counter terrorist and violent extremist exploitation online. GIFCT's GCoP Working Group ran from May 2024 through January 2025, with the aim of providing a space to share insights and feedback on how gameplay spaces could evolve safety work, review safety policies, tools, and practices, and anticipate evolving safety risks. The following document, Interventions for Countering Violent Extremism on Gaming Surfaces, is a series of explanations that detail various intervention strategies, structured across three stages of Prevent, Detect, and React. Each stage outlines specific interventions that gaming platforms can implement, organized by clearly described objectives (“How”) and supported by real-world examples with links to resources (“Case Studies”). Many thanks to the 2024 GIFCT GCoP members for sharing their expertise, particularly to Linda Schlegel (Peace Research Institute Frankfurt; PRIF) and Rachel Kowert, Ph.D. (Discord) for their helpful suggestions. How to Use This Resource Each section below presents a strategic goal (Prevent, Detect, or React), specific objectives that support that goal (such as “Design Games and Gaming Experiences With User Safety in Mind”), and practical case studies with linked resources. The examples given should be seen as illustrative, not exhaustive. GIFCT’s academic research arm, the Global Network on Extremism and Technology (GNET), regularly shares the latest research related to gaming and gaming-adjacent platforms, which can be found here. Additionally, the Extremism and Gaming Research Network (EGRN), where GIFCT is a founding member, distributes resources here. GIFCT offers tailored guidance and support to any online gameplay company seeking to prevent TVE from exploiting their platform.   

(Washington, D.C.: Global Internet Forum to Counter Terrorism, Year 4 Working Groups. 2025. 28p.