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Posts tagged Extremist
30 Years of Trends in Terrorist and Extremist Games 

By Emily Thompson and Galen Lamphere-Englund

Violent extremist, terrorist, and targeted hate actors have been actively exploiting video games to propagandize, recruit, and fundraise for more than 30 years. This report presents an analysis of that history using a unique dataset, the Extremist and Terrorist Games Database (ETGD), developed by the authors. It contains 155 reviewed entries of standalone games, modifications for existing games (mods), and browser‑based games dating from 1982 to 2024. The titles analyzed appear across the ideological spectrum: far right (101 titles), jihadist (24), far left (1), and other forms of extremism and targeted hate (29), including school‑massacre ideation (12). They span platforms ranging from simple standalone games for Atari in the 1980s to sophisticated mods for some of today’s most popular games. The number of titles has increased year on year – in line with global conflict and extremist ideological trends, and revealing a continued push by malicious actors to exploit gaming. Meanwhile, the means of distribution have shifted from violent extremist organizations and marketplaces – such as white supremacist, neo‑Nazi, and jihadist organizations – to distributed repositories of extremist games hosted on internet archives, Ethereum‑hosted file‑sharing, Telegram and with subtly coded titles on mainstream platforms like Steam. While most of the titles in the ETGD are available for free, several that have been sold (often at symbolic prices like $14.88 or $17.76) appear to have generated revenue for groups ranging from Hezbollah to the National Alliance, an American neo‑Nazi group. Through new analysis of Steam data, we also show that a small number of extremist and targeted hate titles have generated almost an estimated $600,000 in revenue for small publishers on the platform. Far from being a comprehensive analysis of the ETGD, we intend this preliminary launch report to form a basis for future research of the dataset and a framework for continued contributions to the ETGD from Extremism and Gaming Research Network (EGRN) members. Above all, we seek to contribute to sensible policymaking to prevent violent extremism that situates games as part of a wider contested and exploited information space, which deserves far more attention from those working towards peaceful ends. Complete recommendations are provided in the conclusion section of this report but include the following: 1. Prohibit and prevent violent extremist exploitation: Gaming platforms should explicitly prohibit violent extremist and terrorist behaviors and content. Leadership exists here from Twitch, Discord, Microsoft/Xbox, and the affiliated Activision‑Blizzard.  a. Audio and video platforms, such as Spotify, Apple Music, and YouTube should seek to identify extremist gaming content currently available under misleading titles and tags. b. Flag and remove extremist titles across platforms: Hashing and preventing outlinking to ETGD games and links should be a priority across platforms. 2. Improve reporting mechanisms: Platforms must improve reporting mechanisms to make it easier for players to report violative content found in games and in‑game conduct. 3. Understand and take down distributed repositories: Larger repositories of extremist gaming content readily available on the surface web accelerate user exposure. 4. Collaborate across sectors: Addressing the spread of extremist games requires a collaborative effort between tech companies, government agencies, and civil society organizations. 5. Educate across sectors: Programmes supporting educators and frontline community moderators should be developed. 6. Support research and innovation: Including cross‑sector initiatives like the Global Network on Extremism and Technology (GNET) and EGRN, which produced this database. 7. Enhance regulatory frameworks: Governments should update regulatory frameworks applying to digital platforms, recognizing the nuances of gaming platforms and complying with human rights. 8. Encourage positive community engagement: Thoughtful, well-designed community guidelines, moderation policies, and reporting mechanisms can support community‑building.  

London: The Global Network on Extremism and Technology (GNET) , 2024. 40p.'

Between Extremism and Freedom of Expression: Dealing With Non-Violent Rightwing Extremist Actors

By Annemarie van de Weert ,  Radicalisation Awareness Network

  Over the course of the previous years, counterterrorism has focused more on anticipating the threat of terrorism. In this context, institutions such as the United Nations Security Council and the European Commission have increasingly emphasized that acts of terrorism cannot be prevented through repressive measures alone. Through countering violent extremism (CVE) and preventing violent extremism (PVE), the aim is to detect deviant attitudes in an early stage and promote social inclusion and cohesion at the same time. In particular, CVE consists of the early detection of radicalisation towards violent extremism and includes various approaches to increase the resilience of communities and individuals to the use of extremist violence and other related unlawful acts. In turn, the concept of PVE consists of systematic preventive measures which directly address the drivers of extremist environments. Both approaches emphasise tackling the context conducive to terrorism such as situational, social, cultural and individual factors. Because of their direct contact with society, frontline professionals are tasked with dealing with individuals who may threaten the rule of law, national security, and democratic values. This ought to be done by building normative barriers against violent extremism at an early stage, the so-called uncharted terrains between non-violent extremist ideology and terrorism. The question remains: How can youth, family and community workers intervene in radicalisation processes without infringing on personal freedoms? This overview paper focuses on right-wing extremism (RWE) and freedom of expression. It provides advices from first-line practitioners on how to deal with and respond to extremists publicly expressing their ideologies in a nonviolent, but still potentially harmful, way. It also delves into the matter of how practitioners can protect themselves against potential backlash and threats of violence from extremist organisations or movements  

Luxembourg: Publications Office of the European Union, 2021 . 29p.

Online Signals of Extremist Mobilization

By Olivia Brown , Laura G. E. Smith, Brittany I. Davidson, Daniel Racek, and Adam Joinson

Psychological theories of mobilization tend to focus on explaining people’s motivations for action, rather than mobilization (“activation”) processes. To investigate the online behaviors associated with mobilization, we compared the online communications data of 26 people who subsequently mobilized to right-wing extremist action and 48 people who held similar extremist views but did not mobilize (N = 119,473 social media posts). In a three-part analysis, involving content analysis (Part 1), topic modeling (Part 2), and machine learning (Part 3), we showed that communicating ideological or hateful content was not related to mobilization, but rather mobilization was positively related to talking about violent action, operational planning, and logistics. Our findings imply that to explain mobilization to extremist action, rather than the motivations for action, theories of collective action should extend beyond how individuals express grievances and anger, to how they equip themselves with the “know-how” and capability to act.  

Personality and Social Psychology Bulletin 1–20, 2024.