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Posts tagged technology and youth
Protecting Children in Online Gaming: Mitigating Risks from Organized Violence

By Galen Lamphere-England

Gaming is now the most profitable form of entertainment worldwide, with over 3.42 billion people playing some form of games, accounting for a market of $187.7 billion engaging across consoles, PCs, and mobile devices.1 Nearly nine in ten children in middle and upper-income countries play online games2 . While online multiplayer games foster social connection, creativity, and communitybuilding, they are also increasingly exploited by violent organizations, ranging from non-state armed groups in conflict-affected settings to hybrid criminal networks. These actors use gaming spaces to propagandize, groom, recruit, and organize, leveraging gaming platforms' social and technical features to target children and young players. This policy brief examines how gaming ecosystems are being exploited to socialize and recruit children to participate in organized violence and provides recommendations for policymakers, practitioners working with children, and the gaming industry to safeguard children in online gaming environments. Online gaming is neither inherently harmful nor a direct cause of violence, but its social and technical infrastructure is being exploited at scale by malign actors. 3 Indeed, as the American Psychological Association framed the issue in a 2020 resolution, “attributing violence to violent video gaming is not scientifically sound and draws attention away from other factors.”4 At the same time, specific harms are affecting children via online gaming today. To protect children and young players, industry leaders, regulators, law enforcement, and practitioners working with children must act now, establishing robust prevention, detection, and response strategies that ensure children can enjoy their right to play and their right to be protected from violence. Gaming’s prosperous future depends on ensuring its spaces remain safe, inclusive, and free from children being targeted by violent actors and organizations. This report provides a series of recommendations to help achieve that aim.

Impact of pornography on young people: Survey report summary

By Our Watch

This report summarises the findings of a survey exploring young Australians' attitudes to gender, sex, relationships and pornography. It finds that early exposure to pornography can have a significant negative impact and that young people are accessing pornographic material earlier than previously reported. The report highlights measures governments can take to reduce the harmful impacts of pornography on children and young people.

The report argues that young people will continue to access all kinds of material, both in pornography and in other forms of media, to understand sex and relationships and so argues for a harm reduction approach, ensuring that young people and communities are equipped and supported to critically engage with this material.

Findings

  • The average age at which the participants have first seen porn was 13.6 years.

  • For young women, the average age is 2 years younger than it was in 2018.

  • 31% of young people are watching porn as a form of sexual education.

  • 25% of 16 to 17 year olds see porn as realistic.

  • 73% of young people (65% of men and 80% of women) agree that porn is degrading to women.

  • Access to information and education about pornography has the potential to mediate the negative impacts of pornography on young people, their wellbeing and relationships.

Key recommendations

  • Integrate information on the topic of pornography in age-appropriate and sequential ways into respectful relationships education (RRE) across school sectors.

  • Work in partnership with experts and uses co-design processes with young people to develop information and practical resources specifically for young people on pornography.

  • Partner with research organisations to collect robust nationally representative data about young people’s pornography exposure and access, to inform ongoing work and responses.

Melbourne< Our Watch, 2024. 4p.